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Additional resources for Architecture Civile Et Militaire (Merovingiens A Renaissance)
PatchListWith3ControlPoints for managed and D3D11_PRIMITIVE_TOPOLOGY_3_ CONTROL_POINT_PATCHLIST for unmanaged). HullShader property or for unmanaged device begin with HS. Tessellator stage The tessellator stage is the second stage of the optional tessellation stages. This fixed function stage subdivides a quad, triangle, or line into smaller objects. The tessellation factor and type of division is controlled by the output of the hull shader stage. Unlike all other fixed function stages the tessellator stage does not include any direct method of controlling its state.
We will name the project Ch01_01EmptyProject. 3. Add the SharpDX references to the project by selecting the project in the solution explorer and then navigate to PROJECT | Add Reference from the main menu. Now click on the Browse option on the left and click on the Browse... button in Reference Manager. 4. dll. 5. 1, navigate to C:\ Projects\D3DRendering\External\Bin\DirectX11_2-net40 and add the same references located there. dll are the minimum references required to create Direct3D 11 applications with SharpDX.
Getting ready Before we can debug our Direct3D application, we need to prepare the project settings with the following steps: 1. sln solution. Set this new project as the startup project. 2. To support the Visual Studio 2012 Graphics Debugger and to allow native debug messages from Direct3D to appear in the debugger output window, we must first enable native code debugging for the project. To do this, right-click on the project in the solution explorer and click on Properties, now click on the Debug settings and check Enable native code debugging.